Choose your stopping bonus first
For cash, Money III gives a listed 2× Income. For combat, Damage III or Health III gives 2× its respective stat. Samurai gives 3× Income, Damage and Health; Shogun 5×; Monarch 8×; Transcendent 15×. A useful existing result is something you can lose when you reroll.
These are the dated captured effects. RexonSIM’s September 13 Update 4 session reports a new secret Trait with 27× Income (about 12:06). Its exact name, chance and other-stat effects are not established in those captions. The same session reports a new Grade without securely naming it. These newer reports remain outside the older named rows. Use a custom probability from your panel for the new result.
| Trait | Displayed chance | Income | Damage | Health |
|---|---|---|---|---|
| Transcendent | 0.006% | 15x | 15x | 15x |
| Monarch | 0.025% | 8x | 8x | 8x |
| Shogun | 0.12% | 5x | 5x | 5x |
| Samurai | 0.5% | 3x | 3x | 3x |
| Health III | 1.2% | 1x | 1x | 2x |
| Health II | 6.3% | 1x | 1x | 1.5x |
| Health I | 25.4% | 1x | 1x | 1.2x |
| Damage III | 1.2% | 1x | 2x | 1x |
| Damage II | 6.3% | 1x | 1.5x | 1x |
| Damage I | 25.4% | 1x | 1.2x | 1x |
| Money III | 1.2% | 2x | 1x | 1x |
| Money II | 6.3% | 1.5x | 1x | 1x |
| Money I | 25.4% | 1.2x | 1x | 1x |
Grade uses Gems
At the hub's Grades station, choose the intended character, read its current Grade and Gem cost, set the stopping Grade if your auto-roll menu offers that setting, then roll. Read the resulting letter and Income/s before deciding to continue. Trait Rerolls are spent at the separate Traits station; select the same intended keeper there and compare its resulting Trait.
| Grade | Displayed chance | Income multiplier |
|---|---|---|
| Z+ | 0.007% | 25x Income |
| Z | 0.023% | 15x Income |
| S+ | 0.1% | 10x Income |
| S | 0.89% | 7x Income |
| A+ | 2.9% | 4.5x Income |
| A | 7.9% | 3x Income |
| B | 14.9% | 1.6x Income |
| C | 27.9% | 1.2x Income |
| D | 44.9% | 1.1x Income |
Z's displayed chance conflicts: AwesWikis' captured table gives 0.023%, while another dated wiki gives 0.029%. The table and preset use 0.023%; you can override the probability. The captured percentages are not normalized into a claimed complete probability pool. Grade's shown effect is Income, not an established Damage, Health or roll-Luck bonus.
How risky is your reroll budget?
For a chosen exact target with probability p and n independent attempts, chance of at least one = 1 − (1 − p)ⁿ; miss chance = (1 − p)ⁿ. The calculation assumes the entered chance remains fixed and ignores unknown pity. It targets exactly the selected outcome, not all better outcomes combined.
At S+'s listed 0.1%, 900 attempts give about 59.4% hit / 40.6% miss. Even 1,000 attempts are only about 63.2% to hit. At S's 0.89%, missing in 400 attempts is about 2.8%: unlikely is still possible. The recent creator's frustration with both cases is a useful reminder to choose a budget, not proof that the game must give a particular result.
Spread a limited resource deliberately
Compare a keeper with no Grade to one already at S (7×). Moving an ungraded keeper to A (3×) can provide a more attainable useful improvement than chasing S+ on the already strong copy. For the same underlying income and unchanged modifiers, S → S+ is 10/7 − 1 = 42.86% more income, while no Grade → S is 7× income (+600%). For example, an ungraded $100/s keeper would reach $700/s at S (+$600/s); a comparable keeper already earning $700/s at S would reach $1,000/s at S+ (+$300/s). These are conditional effect comparisons, not promised rolls; different base earnings and expected replacement time can reverse which keeper deserves resources first. In the recent session the creator stopped chasing one S+ and began grading other keepers. This is a strategy example, not a guaranteed optimal allocation.
Stop when the useful bonus you set is reached, when you need the remaining Gems for other keepers, or when your loss budget is exhausted. A larger budget never guarantees recovery of your old Grade. Earn more resources through quests and shops or run a Tower.
Sources & calculation notes Reviewed 13 Sep 2026
Reported values retain their source conditions. Calculator outputs are estimates from your inputs.
- AwesWikis · traits system
- AwesWikis · grades system
- Superlex Plays · Progression (captions)
- Superlex Plays · Grade session (captions)
- RexonSIM · Update4 session (captions)